Creating routes from any number of waypoints to simulate real railway controls
Points and signals are set automatically when a route is activated
Avoidance of conflicts by locking points or track sections
Automatic release of routes after a conflict has been resolved for automated operation
Support of complex track structures such as slip points, turntables or bascule bridges within routes
Categorisation and filtering of routes for a better overview
Support of variables and keywords for routes
Advanced driving physics
Vehicles, cars for example cars, can head for a destination and automatically follow the correct turns
Road crossings no longer have switches, as several cars can drive on different lanes at the same time
Integration of the old “roads without lanes” into the new road system so that all roads now have lanes
New roads with integrated lanes, e.g. roundabouts, large intersections and 45° branches
Reduction of the standard acceleration of vehicles from the online catalog
Extensions of signals / track contacts
Variable track contact spacing of signals to stop trains before the signal
Variable offset of signals to the track
Linking of track contacts with signals or switches to define different properties depending on the switching status
Acceleration contacts now also accelerate stationary vehicles, e.g. trains waiting in front of a signal or cars in front of a traffic light, including automatic reaction delay
Vehicles are no longer accelerated by the vehicle in front when the vehicle is on braking. This prevents driving through traffic lights at red.
Visualisation of integrated track contacts, for example for signals.
Pre-configuration of signals in the online catalog with typical standard values so that trains stop and start automatically
Virtual depots and virtual connections / portals
Replication of fiddle yards for storing trains or vehicles in a depot
Trains or vehicles can enter a depot manually or via event management, or they can be released from any depot
Bridging any route by teleporting trains / vehicles with the help of portals
Full support for linked cargo
Table
Support for basic shapes, including slopes, freely configurable
Tables can be extended in any direction
Floor panels can be merged with other floor panels
Simplified and improved editing tools
Extended Adapt terrain function with real-time preview and course option
Support negative hights
Storage and performance improvements in large systems
Optional deactivation of the sub-page to increase performance
Easier transparency using the toolbar
Categorisation of the ground textures for a better overview
Extension of event management
Complete control of routes and fiddle yards using event management
Target control of vehicles based on a list of track contacts
Locking / unlocking of points
Optional formatting information for the “Set label” action